POV-Ray : Newsgroups : povray.beta-test : (Mac) Mesh question : Re: (Mac) Mesh question Server Time
31 Jul 2024 10:29:03 EDT (-0400)
  Re: (Mac) Mesh question  
From: Tom Stone
Date: 9 Sep 2001 14:33:47
Message: <3B9BB755.EB425397@telia.com>
Ken wrote:

> I think you are missing the point here. There is nothing about the mesh2
> feature that restricts it to any one platform.

I probably am missing the point, as I'm not a programmer.
So Mesh2 would have been included even if there were no converters on the PC-platform
either?


> If I were to email you a file
> with the mesh2 syntax it would render exactly the same on your machine as
> it does on my Windows machine.

Yes, I understand. What I'm commenting is that I must get a Windows machine like yours
to be able to use it, and that it would save a bit of frustration if that fact were
included in the documentation.

> This means it is NOT platform specific and
> saying so in the documentation would be misleading.

I guess that I'm a bit off when it comes to proper terminology. English isn't my first
language.
What I'm asking for is some kind of acknowledgement that Mac users can't use the Mesh2
format. As it is now, it looks like all users can use these new wonderful features.
Therefore one start to imagine what can be accomplished, start looking for a good
price
for Poser etc.

But after many, many hours searching through internet (your amazing link collection
was
the first place I looked at), the realization came slowly; there exist no practical
method for me to use this feature, except by cutting and pasting.
I could have been saved all those hours and fantasies with just a few words in the
documentation, like: "No converters exists for Mac". Then I could have accepted it,
forget it and just enjoy all the other features in this wonderful program.

I guess that I could try to write my own converter. I'm not a programmer, but I've
played a little with RealBasic.
Is there any pseudo code for a such converter anywhere? (I can't read C++)


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